Enhanced and Augmented Humans: A New Age of eSports

No longer pigeonholed as simply “disabled” or “handicapped”, we are finally coming into a time where humans with different anatomies, mind-sets, and abilities, whether due to disease, injury, or simply because they were born that way, are now being able to further push the cultural paradigm into seeing how unique circumstances create unique and amazing abilities. New technologies are enhancing and augmenting people’s ability to interface and interact with their world in ways that are transforming our perceptions of what it is to be normal and the beauties that lie within the differences.

The cyborg olympics is not eSports per se, but of course we can all see the ways in which highly integrated human to computer interfaces will blur within the eSports domain and will simply become its own type of eSport. I’m excited to see what new team-based eSports occur where there is a team mate actively interfacing with the bionics of a performer ala Pacific Rim style.

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